5 research outputs found

    Anchor-Assisted and Vote-Based Trustworthiness Assurance in Smart City Crowdsensing

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    Smart city sensing calls for crowdsensing via mobile devices that are equipped with various built-in sensors. As incentivizing users to participate in distributed sensing is still an open research issue, the trustworthiness of crowdsensed data is expected to be a grand challenge if this cloud-inspired recruitment of sensing services is to be adopted. Recent research proposes reputation-based user recruitment models for crowdsensing; however, there is no standard way of identifying adversaries in smart city crowdsensing. This paper adopts previously proposed vote-based approaches, and presents a thorough performance study of vote-based trustworthiness with trusted entities that are basically a subset of the participating smartphone users. Those entities are called trustworthy anchors of the crowdsensing system. Thus, an anchor user is fully trustworthy and is fully capable of voting for the trustworthiness of other users, who participate in sensing of the same set of phenomena. Besides the anchors, the reputations of regular users are determined based on vote-based (distributed) reputation. We present a detailed performance study of the anchor-based trustworthiness assurance in smart city crowdsensing through simulations, and compare it with the purely vote-based trustworthiness approach without anchors, and a reputation-unaware crowdsensing approach, where user reputations are discarded. Through simulation findings, we aim at providing specifications regarding the impact of anchor and adversary populations on crowdsensing and user utilities under various environmental settings. We show that significant improvement can be achieved in terms of usefulness and trustworthiness of the crowdsensed data if the size of the anchor population is set properl

    Quantifying User Reputation Scores, Data Trustworthiness, and User Incentives in Mobile Crowd-Sensing

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    Ubiquity of mobile devices with rich sensory capabilities has given rise to the mobile crowd-sensing (MCS) concept, in which a central authority (the platform) and its participants (mobile users) work collaboratively to acquire sensory data over a wide geographic area. Recent research in MCS highlights the following facts: 1) a utility metric can be defined for both the platform and the users, quantifying the value received by either side; 2) incentivizing the users to participate is a non-trivial challenge; 3) correctness and truthfulness of the acquired data must be verified, because the users might provide incorrect or inaccurate data, whether due to malicious intent or malfunctioning devices; and 4) an intricate relationship exists among platform utility, user utility, user reputation, and data trustworthiness, suggesting a co-quantification of these inter-related metrics. In this paper, we study two existing approaches that quantify crowd-sensed data trustworthiness, based on statistical and vote-based user reputation scores. We introduce a new metric - collaborative reputation scores - to expand this definition. Our simulation results show that collaborative reputation scores can provide an effective alternative to the previously proposed metrics and are able to extend crowd sensing to applications that are driven by a centralized as well as decentralized control

    Game-Theoretic Recruitment of Sensing Service Providers for Trustworthy Cloud-Centric Internet-of-Things (IoT) Applications

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    Widespread use of connected smart devices that are equipped with various built-in sensors has introduced the mobile crowdsensing concept to the IoT-driven information and communication applications. Mobile crowdsensing requires implicit collaboration between the crowdsourcer/recruiter platforms and users. Additionally, users need to be incentivized by the crowdsensing platform because each party aims to maximize their utility. Due to the participatory nature of data collection, trustworthiness and truthfulness pose a grand challenge in crowdsensing systems in the presence of malicious users, who either aim to manipulate sensed data or collaborate unfaithfully with the motivation of maximizing their income. In this paper, we propose a game-theoretic approach for trustworthiness-driven user recruitment in mobile crowdsensing systems that consists of three phases: i) user recruitment, ii) collaborative decision making on trust scores, and iii) badge rewarding. Our proposed framework incentivizes the users through a sub-game perfect equilibrium (SPE) and gamification techniques. Through simulations, we show that the platform utility can be improved by up to the order of 50\% while the average user utility can be increased by at least 15\% when compared to fully-distributed and user-centric trustworthy crowdsensing

    Game Theory in Mobile CrowdSensing: A Comprehensive Survey

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    Mobile CrowdSensing (MCS) is an emerging paradigm in the distributed acquisition of smart city and Internet of Things (IoT) data. MCS requires large number of users to enable access to the built-in sensors in their mobile devices and share sensed data to ensure high value and high veracity of big sensed data. Improving user participation in MCS campaigns requires to boost users effectively, which is a key concern for the success of MCS platforms. As MCS builds on non-dedicated sensors, data trustworthiness cannot be guaranteed as every user attains an individual strategy to benefit from participation. At the same time, MCS platforms endeavor to acquire highly dependable crowd-sensed data at lower cost. This phenomenon introduces a game between users that form the participant pool, as well as between the participant pool and the MCS platform. Research on various game theoretic approaches aims to provide a stable solution to this problem. This article presents a comprehensive review of different game theoretic solutions that address the following issues in MCS such as sensing cost, quality of data, optimal price determination between data requesters and providers, and incentives. We propose a taxonomy of game theory-based solutions for MCS platforms in which problems are mainly formulated based on Stackelberg, Bayesian and Evolutionary games. We present the methods used by each game to reach an equilibrium where the solution for the problem ensures that every participant of the game is satisfied with their utility with no requirement of change in their strategies. The initial criterion to categorize the game theoretic solutions for MCS is based on co-operation and information available among participants whereas a participant could be either a requester or provider. Following a thorough qualitative comparison of the surveyed approaches, we provide insights concerning open areas and possible directions in this active field of research

    Intelligent Gaming for Mobile Crowd-Sensing Participants to Acquire Trustworthy Big Data in the Internet of Things

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    In mobile crowd-sensing systems, the value of crowd-sensed big data can be increased by incentivizing the users appropriately. Since data acquisition is participatory, crowd-sensing systems face the challenge of data trustworthiness and truthfulness assurance in the presence of adversaries whose motivation can be either manipulating sensed data or collaborating unfaithfully with the motivation of maximizing their income. This paper proposes a game theoretic methodology to ensure trustworthiness in user recruitment in mobile crowd-sensing systems. The proposed methodology is a platform-centric framework that consists of three phases: user recruitment, collaborative decision making on trust scores, and badge rewarding. In the proposed framework, users are incentivized by running sub-game perfect equilibrium and gami cation techniques. Through simulations, we showthat approximately 50% and a minimum of 15% improvement can be achieved by the proposed methodology in terms of platform and user utility, respectively, when compared with fully distributed and user-centric trustworthy crowd-sensing
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